Another year of Enactus IPCW’s birthdate was celebrated in the form of Enactus Day on 12th February 2016. A second edition of the festivities after last year’s intra-college events, this year the events went inter-college attracting a lot of participation from the Delhi University circuit.
The day saw three main events, namely a Entrepreneurial Mélange, Vyapaar Niti-the B-Plan Competition and Bigger and Better-the Barter game.
The first session was a speaker session by Mr. RajivKhurana,CEO and Founder of The Personnel Lab, who gave the audience tips to champion entrepreneurship and individual success. He mentioned how mind and time are two gifts that all of us have without any discrimination and how the utilization of these two decides our success. He also mentioned how important it is to focus on self-improvement andself-packaging. In his words – “it is not important to just have a good picture, it is equally important to have a good frame and know where to keep it.”
He talked about being an IDIOT – intelligent, diligent, informed, organized and talented. The huge amount of students present were totally motivated and captured in his session. He mentioned that the more determined we are, more the vicarious pleasure of proving people wrong. It was a highly invigorating session and aptly taught the students that Excuses have no uses!
The second event started off with a speaker session by . Mr. Ashutosh Bharadwaj, Marketing Head, Broomberg on Digital Marketing where he explained the intricacies of the same and how creativity and analytical skills are essential in today’s world of digitalization. This was followed by Mr. Aashish Beergi, Co-founder and CEO, MASH Project who mentioned how doing what you love helps you achieve the broader goal of touching lives along with being successful.
The event was followed by a competition which required students to present their Business Plan based on broad themes. The team of Aditai Puri and Ketan Goel explained a plan of using paddy for ‘Apni Bhatti’ and were adjudged the best plan award.
The Barter game saw the most participation with eleven teams battling it out in commodity-commodity exchange. While a few teams brought to the venue Canteens, Property, Automobiles and several other expensive items, they all began from a small thing – a paper clip. Every team’s activities were recorded for proof and then the team who brought the highest valued product with minimum exchanges, won the top two positions.
The event was live tweeted and the guests were presented with a token from Project Aipan.